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I Became a Dungeon Crawler SE

A gentle stroll through ruins
Benjamin Juarez · Games
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★ 5.00average rating
2ratings
+0new ratings, last 7 days
—not in top charts now

Ratings breakdown

★★★★★
100%
★★★★
0%
★★★
0%
★★
0%
★
0%
🔒 Rating history23 days of daily rating and rating countGet Pro access

App info

Developer
Benjamin Juarez
Category
Games, Casual, Adventure
Released
Sep 16, 2026
Version
2.5 (Oct 17, 2026)
Price
$1.99
Size
73.6 MB
Requires
iOS 15.0
Age rating
9+
Languages
English and Spanish

In-app purchases

Skins for exploration$0.99
Current prices, App Store US.
🔒 Price history7 snapshots: when prices changed and new plans appearedGet Pro access

About I Became a Dungeon Crawler SE

So I Became a Dungeon Crawler is a top-down walk through dungeons that arrange themselves anew each run. There is no combat, no death, and no timer. The whole game is wandering at your own pace, watching fog pull back from old corridors, and stopping to look at whatever catches your eye. Places you have already seen stay faintly lit, so the map grows familiar as you go. Every dungeon hides things worth finding. Gold keys open the locked rooms where artifacts wait, and some statues slide aside when you push them, uncovering sealed chambers with frescos on their walls. Cacao beans scatter across the floors and collect themselves as you walk over them. Artifacts arrive with their own lore cards and showcase images — a seed gourd, an obsidian mirror, a jade serpent lantern, a maize codex, and more. The walls are there to be read. Paintings, murals, tablets, carvings, star charts, count…
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